getgenv().petToForge = "Glitch" getgenv().toggleAutoForge = true; local items = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Inventory.Frame.Container.Pets.Content.Frame.Items while wait() and toggleAutoForge do local petArgs = {[1] = {}} local limitter = 0; for i,v in pairs(items:GetDescendants()) do if v.Name == "ItemName" then if v.Text == petToForge then if v.Parent.Shiny.Visible == false then limitter = limitter + 1; if limitter <= 4 then table.insert(petArgs[1], v.Parent.Parent.Name) else game:GetService("ReplicatedStorage").Events.ForgePets:FireServer(unpack(petArgs)) break end end end end end end