JDM: Japanese Drift Master Review – A Love Letter to Drifting That Still Needs Tuning

JDM: Japanese Drift Master Review – A Love Letter to Drifting That Still Needs Tuning

When you think of drifting, your mind likely jumps to the winding roads of Japan, the birthplace of the sideways slide. But JDM: Japanese Drift Master doesn’t hail from the Land of the Rising Sunβ€”it was built by a small team in Poland, the same country where Bartosz OstaΕ‚owski, a man who drifts using his foot after losing both arms, became a professional driver. That alone tells you: this game might not come from Japan, but it gets the spirit of drifting.

JDM Feels Like a Passion Projectβ€”and That’s Its Strength

This isn’t just another open-world racer. It’s clear from the first turn that JDM was made by people who love the culture. From cherry blossom-lined streets to Tokyo-style cityscapes, the world is oozing with respect for the source material. The 250 kilometers of road aren’t vast like Forza Horizon 5 or The Crew, but that’s not a bugβ€”it’s a feature. What JDM lacks in scale, it makes up for with authenticity and character.

Most racing games widen their roads for comfort and speed. Not here. JDM forces you to grip the wheel tighter, to dance between narrow lanes like you’re in a real Japanese touge battle. These tighter roads aren’t just prettyβ€”they’re packed with personality and challenge.

Drifting Done Right, Racing Done Rough

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Sliding through corners in JDM feels fantastic. The handling has been tuned to hit that sweet spot between arcade fun and believable vehicle behavior. You’re not dealing with a sim like Assetto Corsa, but you’re also not floating like in a 2006 Need for Speed title. Whether you’re in a rear-wheel drive legend or a souped-up AWD monster, drifting feels weighty and satisfying.

Unfortunately, the same can’t be said for the grip racing. Once the game asks you to stop sliding and start driving “normally,” things fall apart fast. AI opponents act like bumper cars on steroidsβ€”ramming into you, phasing through your vehicle, and generally ignoring the laws of physics. These races don’t just feel out of place; they feel like they belong in another game entirely.

A World That’s Gorgeousβ€”But Sometimes Confused

There’s no denying it: JDM is beautiful. The lake towns, the neon-lit city streets, the petals floating across your windshieldβ€”this is digital tourism at its finest. But sometimes that beauty gets in its own way. The lighting, especially at night, makes it hard to see traffic. NPC cars behave strangely, like they’re all programmed to flee from your presence. And while performance is generally smooth, stutters and frame dips do creep in.

The map design is mostly solid, but the game does a poor job of telling you what kind of event you’re driving to. More than once, I showed up to what I thought was a drift event only to find myself in a grip race my car was completely unsuited for. There’s no real fast travel eitherβ€”you have to drive back to your garage, switch cars, and return. It’s frustrating in a game where the fun should come from choosing how to drive, not whether you brought the wrong vehicle to a mystery event.

Style Meets Manga (and Sometimes Misses the Mark)

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JDM has a story, told through manga-style comic panels that even read right-to-left, true to Japanese tradition. It’s a fun nod to the culture, but it won’t be for everyone. The characters are paper-thin and the tone swings from lighthearted to oddly sexual without warning. Think Days of Thunder meets Initial D fanfiction, and you’ll be in the ballpark.

Still, the garage is packed with personality. Over 20 cars, many officially licensedβ€”from Honda to Subaruβ€”are available to customize, modify, and tune. Want a katana-shaped gear shifter? Go for it. Prefer your ride low-key and functional? That works too. It’s a satisfying system that feels deeper than you’d expect from an indie title.

The Finish Line Feels Rushed

After about 10 hours, you’ll finish the main story. What’s left is free-roam driving, some side jobs, and underground drift challenges. Gaming Factory promises more content through 2025β€”split-screen multiplayer, more missions, and an expanded driving school are on the roadmap. But that promise is a double-edged sword: JDM feels like it should be in early access. Instead, it launched as a finished product that still needs more laps around the track.

Final Thoughts: Drift First, Patch Later

JDM: Japanese Drift Master is a game made with heart, soul, and unmistakable respect for the culture it celebrates. It delivers on the thrill of drifting and offers a map that’s both stunning and unique in design. But it’s also weighed down by janky AI, mismatched mission types, and the unmistakable sense that it shipped before it was fully tuned.

If you love drifting and can forgive some potholes along the way, JDM is worth a spin. Just don’t expect a perfectly polished ride out of the garage.

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