Choosing the right class in Sword of Justice can make or break your journey through its intense battles, strategic dungeons, and competitive PvP arenas. Each class in the game offers a distinct combat style β from heavy tanks and agile assassins to powerful mages and essential healers. With multiple balance updates and evolving meta trends, knowing which classes perform best right now is crucial for both new and veteran players.
Table of Contents
In this Sword of Justice Class Tier List, we break down every available class based on their overall performance in PvE and PvP, team utility, and ease of mastery. Whether youβre looking to dominate raids as an unbreakable tank, support allies as a healer, or outplay opponents with burst-heavy assassins, this guide will help you pick the best class to match your playstyle and stay ahead in the current meta.
Sword of Justice Class Tier List
| Tier | Class | Role / Type | Strengths | Weaknesses | Best For |
|---|---|---|---|---|---|
| S | Ironclad | Tank / Frontliner | Excellent defense, taunt control, strong CC | Low solo DPS, slower mobility | Raids, Dungeons, Team PvP |
| S | Sylph | Healer / Support | High healing output, cleanses, team buffs | Very low damage output, relies on allies | Raids, Group PvE, Team Support |
| A | Nightwaker | Assassin / Melee DPS | High burst damage, mobility, strong in 1v1 PvP | Fragile, needs good positioning and timing | PvP, Boss Fights, Solo Play |
| A | Celestune | Ranged DPS / Controller | Strong AoE, elemental CC, great team synergy | Position-dependent, long cast times | PvE, Control-Based PvP |
| A | Numina | Magic DPS / Utility Mage | Sustained magic damage, useful debuffs and synergy | Lacks burst, gear-dependent | PvE, Magic Teams, Boss Fights |
| B | Bloodstrom | Mounted Melee / Off-Tank | High mobility, AoE attacks, effective in open-world PvP | Situational, mount mechanics limit performance | Open-World PvP, Mobility Fights |
what they do, strengths, weaknesses, recommended role
Ironclad β Tank / frontliner (S)
- Role: Main tank, aggro control, raid anchor.
- Strengths: Massive durability, threat/taunt tools, team defensive buffs, consistent CC. Essential for endgame dungeons/raids.
- Weaknesses: Lower solo DPS; predictable playstyle.
- Recommended team comp: Ironclad + Sylph + Celestune/Numina (tank + healer + ranged control/DPS).
- Build notes: Max survivability/aggro passives early; invest in cooldown reduction for crowd control windows. Prioritize gear with HP/defense, then threat generation/aggro stats.
Sylph β Healer / buffer (S)
- Role: Primary healer & cleanser with powerful party buffs.
- Strengths: Strong single-target and AoE heals; debuff cleanse; key to raid survivability.
- Weaknesses: Low damage β very team reliant.
- Build notes: Max heal potency, then cooldown reduction and buff duration. Positioning is important; Sylph survival contributes directly to team uptime.
Nightwaker β Melee assassin (A)
- Role: High burst single-target DPS and pick/assassinate in PvP.
- Strengths: Extreme mobility and burst combos; excels at punishing isolated targets.
- Weaknesses: Extremely squishy; struggles vs. consistent ranged pressure or when focused.
- Build notes: Max critical/burst damage and mobility cooldowns. Use opener rotation chains; coordinate with CC from Celestune or Ironclad.
Celestune β Ranged elemental control (A)
- Role: Ranged DPS & crowd control using elements (fire/wind/ice).
- Strengths: Versatile control toolkit, strong AoE; great for mechanic-heavy dungeons and PvP zoning.
- Weaknesses: Can be reliant on correct positioning and element timing.
- Build notes: Balance elemental power and control cooldowns; utility stats (slow/airborne uptime) are very valuable.
Numina β Magic DPS / niche utility (A)
- Role: Sustained magic damage, utility in specific boss fights.
- Strengths: Good sustained output in PvE; useful team synergies in certain encounters.
- Weaknesses: Less flashy in PvP; can require gear/perks to reach full potential.
- Build notes: Gear toward spell power and penetration; pick talents that increase sustained DPS windows.
Bloodstrom β Mounted melee / off-tank (B)
- Build notes: Emphasize mount uptime and mobility; invest in AoE survivability for group fights.
- Role: Mobile melee with mount mechanics; off-tank / battlefield control.
- Strengths: High mobility, AoE and team utility when mounted. Good in open-world fights.
- Weaknesses: More situational in dungeons/arena; mount mechanics can be countered or restricted by map mechanics.
Skill and progression priorities (general advice)
- Early leveling (1β60): pick survivability + core damage/cooldown skills that let you finish quests quickly. Tanks: aggro & defense; DPS: core burst chain; support: healing baseline.
- Midgame (dungeons/gear): unlock rotation combos and utility passives (cooldown reduction, resource regen).
- Endgame: specialize β tanks maximize threat/mitigation windows; healers maximize throughput and cleanse uptime; DPS optimize crit/penetration and skill sequencing.
Counters, synergies and team composition tips
- Counter Nightwaker: Keep ranged poke up and CC peels (Celestune/ironclad stun/taunt). Nightwaker struggles vs. sustained ranged pressure.
- Counter Celestune: Mobile gapclosers (Bloodstrom/Nightwaker) can punish stationary casting.
- Synergy: Ironclad + Sylph is a foundational pairing β tank soaks, healer sustains; add Celestune/Numina for damage and control.
- Open-world PvP: Bloodstrom and Nightwaker shine due to mobility; Celestune/Numina excel in group control.
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