Rune Slayer Tundra Update Best Race and Class Synergy List – Let’s get one thing straight—today’s breakdown isn’t your typical “everything-is-awesome” fluff. We’re diving headfirst into the current meta of race-class synergies after the newest game update, and yeah, some things are overhyped. Others? Quietly clutch. Whether you’re chasing PvP wins or just want to breeze through PvE content, here’s a raw, real, no-BS rundown of what combos actually hit hard—and which ones just look good on paper.
Rune Slayer Tundra Update Best Race and Class Synergy List
🔥 Infernum – Looks Legendary, Feels Mid
Let’s not beat around the bush. Infernum dropped with all the marketing sparkle of a 1% legendary pull—and still ended up a bit meh. Its stats?
- +1 Luck
- -5 Holy Resistance
- +10% Heat Resistance
Cool? Maybe. Impactful? Barely. And don’t even get me started on the horns.
- 2-Horn: +6% Speed (that’s it).
- 4-Horn: +10% Magic Power (okay, now we’re talking).
- 6-Horn: +20% Fire Attack—only useful for one fire-based racial move.
Hell’s Embrace, that fire-flame knock-up ability, sounds epic, but in reality? Damage is mid, PvE use is niche, and PvP? Only as a combo extender if you’re lucky. You could throw it in your kit and not lose anything… but you won’t really gain anything either.
Verdict: Only use Infernum if you’re dead-set on going Mage. Otherwise, it’s a shiny trap. “Hit or Miss”—leaning hard on the miss unless you’re nostalgic for Diablo vibes.
🦇 Vampire – Night Owl’s Paradise

Vampire was hyped. I rolled it. Played it. And… it’s weird.
By day? -15% base stats. By night? +20% across the board.
Sounds huge. But weirdly, you don’t feel the difference unless you’re watching stats with a microscope. Still, on paper you’re doing more damage than Infernum—period. And it’s not even a legendary race.
Things get better with passives like:
- Famished: Heal when taking bleed damage (risky but cool).
- Blood First: Heal when inflicting bleed—this one actually hits. Works great with Thief, Samurai, and anyone else dishing out bleeds.
Vampire doesn’t evolve. Why? Probably because it’s already cracked for the right class. But don’t expect to become Dracula. The healing is good—not busted. Just enough to keep you alive when it counts.
Verdict: Not overpowered, but well-rounded. Slap it on a Thief or Samurai build and you’re golden. Definitely outshines Infernum in raw utility.
💀 Doulahan – Finally Worth Your Time
Used to be hot garbage. Now? Kind of a menace.
With the Undead King evolution, you get:
- +5 Magic Power
- +5 Magic Damage
- -5% Damage Taken
Pair that with Death Imbue turning your basic attacks into physical and unholy damage? You’re looking at a stealthy DPS tank hybrid.
Rumors are swirling that the Grim Reaper ability got buffed (heals on kill). I haven’t tested the numbers yet, but the difference is noticeable.
Verdict: Finally feels like the heavy-hitting death knight it should’ve been. Still not S-tier, but very viable. Strongly well-rounded.
🐸 Anibu (a.k.a. Greninja) – Evolution Options Make It Shine

Now this is where the rare races start showing up the legendaries.
Three evolution paths:
- Golden Poison:
- +15% Jump Height
- +7% Speed
- +50% Poison Resist
- Decent tanky setup, situational.
- Agile Frog:
- +35% Speed
- +25% Jump Height
- +15% Fall Damage Reduction
- The mobility king—perfect for archers, thieves, and samurais.
- Goliath Frog:
- +3% Attack Power
- +5% Damage Reduction
- -5% Speed
- Bulkier, good with warriors.
Nothing crazy stat-wise, but together these options give you versatility no other race offers at this rarity.
Verdict: Doesn’t blow your mind but makes your build feel polished. Low-key better than Infernum. Well-rounded across the board.
👻 Ghoul – The Comeback Nobody Expected
Used to be bottom-tier trash. Now? Actually kind of cracked for how easy it is to get.
Three new evolutions:
- Phantom Ghoul:
- +10% Forward Damage Reduction
- +2.5% Speed
- Meh. Nothing to write home about.
- Wrenched Wraith:
- +5 Attack
- +5 Magic
- +2.5% Speed
- Now this is the one. Solid buff across all builds.
- Howling Wraith:
- +5 Holy Resist
- +10 Cold Resist
- +5 Robustness
- Again, too situational to matter.
Wrenched Wraith literally gives you everything you need for a flexible build. It’s like the devs realized how useless Ghoul was and decided to make amends.
Verdict: Better than Infernum unless you’re strictly going Mage. Honestly more useful than it should be. Another well-rounded option.
Final Rankings (No Fluff)
Race | Tier | Best Classes |
---|---|---|
Vampire | Well-Rounded | Thief, Samurai |
Doulahan | Well-Rounded | Hybrid DPS/Tank Classes |
Anibu | Well-Rounded | Warrior, Thief, Archer |
Ghoul | Well-Rounded | Any (Wrenched Wraith build) |
Infernum | Hit or Miss | Mage (and even then, eh…) |
Final Thoughts:
Infernum came in hot and fizzled out fast. Vampire snuck in and quietly dominated specific classes. Meanwhile, underdogs like Ghoul and Anibu proved you don’t need to be legendary to make a legendary impact.
In a game where synergies matter more than raw stats, picking the right combo will make or break your run. So forget the shiny labels. Go with what works.