Anime Fighters Simulator Tier List | What passive a personality has in Anime Fighters simulator will have a big impact on however powerful that fighter is. Passives are permanent boosts that a personality will arbitrarily have upon being opened from a star or by you re-rolling a passive onto it manually.
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There are loads of passives within the game, all giving a rise in some stats and a few of them additionally a decrease in alternative stats. Even supposing some passives provides a decrease in some stats, they’re still incredibly powerful, because the overall boost greatly improves the fighter. Given the amount of passives within the game, it is often tough to grasp what passive to travel for and continue a fighter, that is why weβve created this guide to assist you opt the most effective passive for you.
Anime Fighters Simulator Tier List β Best Passives Tier List
PASSIVE | TIER | RARITY | BOOST |
---|---|---|---|
Ghostly | S+ | Mythical | 50% DMG, 50% Attack Speed, 10X Movement Speed |
Solid Gold | S+ | Mythical | 75% DMG, 40% Yen, -20% Attack Speed, -25% Movement Speed |
Ace | S+ | Mythical | +100% Critical Rate |
Genius III | S | Legendary | 50% EXP |
Tactical III | S | Legendary | 100% Boss DMG |
Blessing | S | Mythical | 75% DMG, 2.5X Movement Speed |
Strong III | A+ | Epic | 50% DMG |
Tank | A+ | Legendary | 65% DMG, -50% Movement Speed |
Tiny | A+ | Legendary | 20% DMG, 50% Attack Speed, 5X Movement Speed |
Giant | A+ | Legendary | 50% DMG, -20% Movement Speed |
Collector III | A+ | Legendary | 30% Drop Chance increase |
Leader III | A+ | Mythical | +20% Team Damage |
Sorcerer III | A+ | Mythical | -3 Hits to charge ultimate, 20% DMG |
Genius II | A | Rare | 30% EXP |
Tactical II | A | Epic | 50% Boss DMG |
Rich III | A | Epic | 30% Yen |
Sorcerer II | A | Legendary | -2 Hits to charge ultimate, 10% DMG |
Genius I | B | Common | 15% EXP |
Tactical I | B | Common | 25% Boss DMG |
Strong II | B | Rare | 25% DMG |
Leader II | B | Epic | +10% Team Damage |
Collector II | B | Epic | 20% Drop Chance increase |
Rich II | C | Rare | 20% Yen |
Speedy | C | Epic | 30% Attack Speed, 3X Movement Speed |
Sorcerer I | C | Epic | -1 Hit to charge ultimate |
Strong I | C | Common | 10% DMG |
Leader I | C | Rare | +5% Team Damage |
Rich I | D | Common | 10% Yen |
Collector I | D | Rare | 10% Drop Chance increase |
Dumb | F | Poor | Less EXP |
Slow | F | Poor | Less Movement Speed |
Weak | F | Poor | -20% DMG |
Characters in Anime Fighters Simulator will have passives, that are permanent boosts that change their stats. Almost all passives within the game build fighters stronger, whereas one or two makes them weaker. If you manage to get one of the most effective passives on a fighter, its harm output can increase considerably.
There is a tiny, low probability that a fighter has a passive once you open it from a star. If a character doesnβt have a passive, and you employ it on your team, you may wish to think about giving it a passive. You can try this by visiting the passive re-roll machine settled within the Heroβs University world. Here you’ll be able to each re-roll the passive of a personality who already has one or provides a character who doesnβt have a passive one, each of that price either raid shards or Robux.
In Anime Fighters Simulator, there are different rarities of passive:
- Poor
- Common
- Rare
- Epic
- Legendary
- Mythical
Generally, the higher the rarity a passive is, the better it is.
All passive of poor rarity build the character weaker, therefore you should not keep any passives of this rarity if you’re trying to use the fighter. There is, however, one side that you just ought to consider once deciding what passive is best for a character β its ultimate charge time. The ultimate charge time is however quickly they’ll charge their final β what number of regular attacks they need to perform before their ultimate bar is totally fully.
Fighters with a high ultimate charge time profit additional DPS-wise from passives that additionally provide an attack speed boost, whereas fighters who have a brief final charge time profit additional from DMG multipliers. As re-rolling passives is pricey, we suggest only doing it to characters that you just know that youβll be using within the finish game.
Passives only affect the stats of the character with the passive, apart from Yen-boosting and Drop-boosting passives that affect your account. In the following tier list, all passives in Anime Fighters simulator are ranked supported, however helpful they’re. Each passive is appointed a rank between S and F, with S being the very best and F being the lowest.
S-tier passives are unbelievably robust, however additionally a lot of more durables to get than the other passive. You should not use any F-tier passives, as theyβll build your fighter weaker than if that they had no passive in any respect. We will keep changing this tier list as new passives are free, or previous ones are reworked.
The current tier list is predicated on the rankings by Anime Fighters simulator YouTuber oTradeMark.
If you manage to get any characters with the Solid Gold passive, we suggest that you just keep them, despite how weak they are. With Solid Gold characters, you’ll be able to drastically increase what number of Yen you earn. Learn additional in our Yen farming guide.
Characters with the Collector III passive are also to stay, as you’ll be able to use them to farm Time Trial shards quicker. Because some passives have such a vast result on the harm output of a fighter, we suggest checking however well a fighter that you just get with a good passive scales in terms of DMG per level.
In some cases, fighters of lesser rarity can perform better than those with higher rarities from later worlds.
Thatβs the best passives in Anime Fighters Simulator!
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